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Mike Marr

Hi, I'm Mike Marr and I'm currently looking for new opportunities as a Producer for mobile games in the Seattle area.


For over 10 years, I've been working on strategy, roleplaying and MMO titles. My fervor and dedication to quality, compelling entertainment continues undiminished. Over the past several years, I have turned my focus to the social and mobile space. During my time at Novel I led the creative vision and managed the development of both a free-to-play web MMO and a free-to-play game for Facebook and iPhone.   My dream is to have the games I make and the name Mike Marr known in any household that plays video games.   Past accomplishments include:   Creative vision holder and project manager for free-to-play social and mobile products. Managing a live service and improving retention and monetization rates. Successfully raising $2.5M in venture and angel funding. Rapidly growing studio from three to twenty and putting into place best practices for internal software development. Leading the production and design effort on a complete free-to-play MMO title and social time-management game. Producer & Lead Designer for critically acclaimed multiplayer online battle arena title Demigod. Lead Systems Designer for critically acclaimed strategy game Supreme Commander: Forged Alliance. Specialties: Free-to-play, monetization, MMO, role-playing and strategy game leadership and technical design.

Mike Marr's Background

Mike Marr's Experience

Creative Director & Co-Founder at Novel, Inc.

April 2010 - May 2011

Producer & Lead Designer at Gas Powered Games

October 2007 - April 2010

Lead Designer for Space Siege, Demigod. Producer for an unannounced title, Supreme Commander II and Chris Taylor's Kings & Castles.

Lead Systems Designer at Gas Powered Games

March 2007 - November 2007

Lead Systems Designer for Supreme Commander: Forged Alliance.

Gameplay Designer at Gas Powered Games

November 2005 - March 2007

Gameplay Designer on Dungeon Siege 2: Broken World and Supreme Commander. Responsible for tuning and balance of classes, skills, abilities and items. Setup and tuned encounters and monster characteristics.

Tools Programmer at Relic Entertainment

February 2003 - August 2003

Tools programmer for unannounced XBox game.

Games Integration Engineer at Electronic Arts

February 2001 - February 2002

Engineer that worked with studios to integrate EA.com online technologies for The Sims Online, Earth & Beyond and Motorcity Online.

UI Engineer at Strategic Simulations Incorporated

July 1999 - November 2000

UI Engineer for Panzer General 3D and Panzer General 3D: Scorched Earth.

General Manager & Co-Founder at Novel, Inc.

May 2011

Executive team member responsible for all aspects of product development on free-to-play social and mobile games, managing a team of 15+.

Mike Marr's Education

University of Oregon

1995 – 1999

BS

Concentration: Computer Science & Mathematics


Oregon State University

Concentration: Biochemistry


Mike Marr's Interests & Activities

Bagpiping, Crossfit, Dog Agility, League of Legends

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